The first project is the 2D bouncing ball - and to begin with we are doing it without a tail. I have done quick tests in ToonBoom, TV Paint, and Flash, including one where i animated on top of a photo, as I am a big fan of mixed-media animation, and am planning to make my final animation composited into live action footage.
I also did some token tests with a tail on the ball, purely to start to gauge how the tail should follow the path of the bounce.
I'm trying to keep all these tests loose in style. I think the 3D animations will be the chance to be physically correct (in terms of volume and form etc) and the 2D project offers an opportunity to be more aesthetically creative, within the framework of the basic principals of animation of course.
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