I have been thinking about the presentation of my research results; we are supposedly able to report in a form relevant to our subject area, so I would like to make an animated documentary.
For this, I will attempt to get as many of my interviewees to agree to an interview in person, so I can capture audio to animate over, and perhaps even video the interview and use rotoscoping techniques.
I have also started conducting research in the form of existing articles on the subject from places like Skillset, Imagine Animation, CrowdCube, IndieGoGo etc.
And lastly I am currently preparing a small personal project to put up as a crowdfunded animation, in order to gain first-hand experience of the process, which I will make live in the next week or two.
Labels
- ANIMATION TECHNIQUE
- COMM / VIS (YEAR 1 TERM 1)
- LIFE DRAWING YEAR 1 TERM 1
- PROFESSIONAL CONTEXT YEAR 1
- TIME-BASED NARRATIVE YEAR 1
Showing posts with label PROFESSIONAL CONTEXT YEAR 1. Show all posts
Showing posts with label PROFESSIONAL CONTEXT YEAR 1. Show all posts
Wednesday, 23 November 2011
Saturday, 29 October 2011
Professional Context - First Few Weeks and Initial Ideas
For a number of weeks now we have been introduced to areas of creative work outside of our own specialism in order to make us think about a subject worthy of research with respect to professionalism.
I think it would be most interesting and beneficial to research something which is a common issue to all disciplines - something they all have in common - and relates to what it is to be professional.
It strikes me that what sets a professional apart from a hobbyist is that the professional is getting paid for their work, so I began considering the issue of funding streams.
Getting funding for creative work has long been a matter of (mostly) conforming to certain paths. For example public grants, studio backing, private investment. However, a new method is arising now which could be a big opportunity for many people - crowd funding.
I already know a little about this. The general principal is that you join a crowd-funding site and put yourself out to the public, offering 'perks' as incentive for them to invest small amounts, but in large numbers, into your creative project.
I would really like to investigate this further; is it a sustainable method of funding? can anyone benefit? is it set to grow and change the funding landscape for creatives?
I will focus my research around the animation industry, but crowd-funding itself does not, so I will also research into possibilities for other disciplines (particularly music and filmmaking) as well.
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